🏠 IRON ROOTS WASD/arrows walk · click a tree/animal/ore to gather or fight · ☝ tap the banner to return home
Bag: empty
1 online
0c
⚔ Lv 3
⌛ Stone Age

⚜ Changing Room

drag the glass to turn — the mirror shows every change live
Quick sets:

⚜ Bag

⚙ Worn

🪙 Zoltan’s Wares

🔒 The Vault

🔪 The Whittling Bench

Carve the PALE waste down to the dashed guideline. Cut into the heartwood and it weakens — too deep and it SNAPS.
0% · need 90

🌬 The Bellows & Furnace

Pump the bellows (tap) — hold the fire in the AMBER band while the charge roasts. Too hot and the ore SLAGS.
0%

🪵 Split, String & Hew

The old way: drive the three wedges true, snap the chalk string, then hew to the line.
0%

🪡 The Sewing Bench

Stitch the outline IN ORDER, dot by dot — the ring guides you: GREEN on the mark, RED if you drift. Prick wide thrice and the cloth is spoiled.
0%

⚗ The Crucible Pour

HOLD to pour the melt; release before the fill-line. Overshoot SPILLS — two spills ruins the cast.
0%

🐂 Ox & Plow

Hold the handles (pointer height = plow height). The ox drifts — keep the share on the furrow line, three rows.
0%

🌱 The Field — Twelve Beds

The PLOW's truth opened your beds. TAP a bed: sow seed · pull weeds · water dry soil · reap the gold. Weedy or thirsty beds STALL.

🍲 The Stew Pot

STIR — keep the ladle moving in circles while it simmers. Let it sit and the bottom SCORCHES.
simmer 0%

🎨 The Dyer’s Vat

HOLD to plunge the cloth under — the colour deepens while it’s down. LIFT and dunk again for an EVEN take. Rich but not drowned, then wring it out.
depth 0%

⚖ The Kitchen Scale

HOLD to pour — watch the beam. When it sits LEVEL against the counterweight, you’ve measured true. Overpour and it tips; you can’t take flour back.
off by —

🪣 The Mortar Board

HOLD the PAIL (left) to pour water · CIRCLE the HEAP (right) to fold it through. Land in the green band, fully worked — mortar, not soup, not crumble.

🧱 The Course & Level

Six stones, one string line. The stone in your hands SWAYS — click to set each one dead on the line. Two wide and the course topples.

🌉 The Arch & Keystone

Set the voussoirs from the SPRINGERS UP, alternating sides — the centring holds them. Then tap the swinging KEYSTONE home dead-centre.

🪨 The Dressing Chisel

Strike the high spots down to the SCRIBE LINE. Heavy hits move stone; a flat face wants the light pare. Strike a finished face and you GOUGE it — three gouges spoil the block.

🐄 The Tanner's Beam

SCRAPE the flesh off the hide down to clean skin — heavy strokes on thick flesh, a light stroke to take the last off. Scrape BARE SKIN and you NICK it — three nicks ruin the hide.

🏛 The Vault & Dome

Ring by ring: TAP when the setting-mark crosses the open seat. Each ring runs faster and tighter. Three slips and the whole span comes down. Cap it true.

🤝 The Haggle

He asks dear; he’ll take LESS — but never below his hidden floor. Slide your offer, read his face, land as close to the floor as you dare. Three refusals and he walks.
60c

⚖ Scales & Coin

Eight coins — some CLIPPED (small), some BRASSY (off-colour), one LIGHT (only the scale knows). TAP a coin to mark it false · HOLD a coin to weigh it. Then pass judgment.

🏪 The Market Stall

Set your three prices, open the stall, and read the crowd — priced too dear nothing moves, too cheap you rob yourself. You may adjust mid-market. (Chalk coin — a training round.)
🍞 5c 🐟 5c 🧵 5c

🛒 The Caravan Load

One cart, a hard axle limit. TAP goods to load or set down — weight against worth. Overload and the axle SNAPS on the first mile. Take the richest load that rolls.

📖 The Ledger

The day’s trades, bought and sold. Tally the TRUE PROFIT and enter it — a merchant who can’t count is a beggar with stock.
Net profit:chalk-c

📜 The Guild Contract

The buyer pays a FLAT price per barrel; your cost per barrel CLIMBS as you promise more. Slide the quantity to where the lines say stop — every barrel past the crossing loses coin.
10 barrels

🌿 The Mortar & Pestle

CIRCLE to grind the herb to powder — dust, not paste. Grind too hard too long and the friction BRUISES it dark. Steady rounds, resting hands.

☀ The Cold-Infusion Jar

Patience makes the strength. TAP to turn the jar ONLY when the sun stands at NOON — four turns over four days. Fussing with it off-hour clouds the oil.

⚗ The Alembic Still

HOLD to stoke the little flame — keep the heat in the band and the clean drops come. Too hot SCORCHES the charge; off the boil, nothing moves. Five clean drops.

🫙 The Salve Bench

Wax and infused oil, melted and POURED at the right heat — HOLD to pour while the gauge sits in the band. Too hot cracks as it cools; too cool sets lumpy. (A cosmetic balm for working hands — soft, and nothing more.)

📜 The Master’s Formula

The recipe shows for FOUR SECONDS — then it’s memory. Set all four measures true. Every gram in proportion: that is the whole art.
50
50
50
50

🔥 The Match

Mastery made trivial — but the strike wants a HAND: drag the match across the striker at a firm, even speed (too timid nothing, too hard it SNAPS). Then HOLD to shelter the little flame from the gusts until it stands.

🍷 Country Wine

① MASH: press and release to crush the berries — short firm presses, don’t grind the seeds bitter.
mash 0%

🔥 Flint, Steel & Breath

① STRIKE: short fast strokes off the flint — rain sparks into the tinder nest until one CATCHES.
strike sparks

🏹 The Bow Drill

Saw the bow LEFT-RIGHT in steady rhythm (click alternating halves). Too slow the heat dies; too frantic your arms give out. Smoke, then coal.
heat 0%

🌾 The Reaping

A scythe keeps RHYTHM. Swing (click) when the sweep-marker crosses the GOLD standing corn — swing early on the cut stubble and you waste the stroke.
0 sheaves

🌾 The Threshing Floor

Beat the sheaf with the flail. STRIKE (click) as the head FALLS onto the wheat — each true blow shakes the grain loose. Twelve blows and the seed is all out.
1 Wheat12 Seed
0/12 threshed

🕸 The Cast Net

Wait for the shoal to bunch, then CAST (click) so the ring falls OVER the fish. A cast on empty water spooks them.
0 casts

⛏ Read the Seam

Swing your pick at the rock. Strike each glint before it fades — but strike the DEAD grey rock and the pick jars. Twelve true strikes fill the sack.
0/12

🍞 The Oven — Knead & Bake

① KNEAD: press ACROSS the whole dough to work the gluten even — pound one spot and it turns tough.
knead 0%

🎣 The Quiet Water

CAST with a click. Then PATIENCE — strike only when the bobber DIPS. Strike at shadows thrice and the fish are gone.

🍳 The Spit & Fire

Pointer height holds the spit. The flames BREATHE — keep the meat just above the tongues: too high cooks nothing, in the fire it CHARS.

🏹 The Fletcher’s Eye

Each shaft carries a bend. Press on the BULGE side to straighten it true. Read it wrong three times and the batch is kindling.

🪓 Hew the Log

Draw the saw LEFT → RIGHT along the chalk line — it follows the grain, so follow IT. Wander and the blade BINDS; four binds splits the log.
true 0% · need 90

🎡 The Great Wheel

First COMB: drag long strokes across the fleece until the fibres lie true.
comb the fleece

🔨 The Forge — Hammer & Anvil

Beat the glowing bar out to the dashed line. Strike the HIGH ridges — pounding a thin spot strains the metal, and dull metal won’t move. The ▼ marks the smith’s advice.
HEAT
TRUE
0% · 90

⚜ Skills

📜 Quest Journal

SPEC