🏠 IRON ROOTS
WASD/arrows walk · click a tree/animal/ore to gather or fight · ☝ tap the banner to return home
Bag: empty
1 online
0c
⚔ Lv 3
⌛ Stone Age
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⚜ Changing Room
drag the glass to turn — the mirror shows every change live
Quick sets:
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⚜ Bag
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⚙ Worn
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🪙 Zoltan’s Wares
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🔒 The Vault
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🔪 The Whittling Bench
Carve the PALE waste down to the dashed guideline. Cut into the heartwood and it weakens — too deep and it SNAPS.
0% · need 90
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🌬 The Bellows & Furnace
Pump the bellows (tap) — hold the fire in the AMBER band while the charge roasts. Too hot and the ore SLAGS.
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🪵 Split, String & Hew
The old way: drive the three wedges true, snap the chalk string, then hew to the line.
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🪡 The Sewing Bench
Stitch the outline IN ORDER, dot by dot — the ring guides you: GREEN on the mark, RED if you drift. Prick wide thrice and the cloth is spoiled.
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⚗ The Crucible Pour
HOLD to pour the melt; release before the fill-line. Overshoot SPILLS — two spills ruins the cast.
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🐂 Ox & Plow
Hold the handles (pointer height = plow height). The ox drifts — keep the share on the furrow line, three rows.
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🌱 The Field — Twelve Beds
The PLOW's truth opened your beds. TAP a bed: sow seed · pull weeds · water dry soil · reap the gold. Weedy or thirsty beds STALL.
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🍲 The Stew Pot
STIR — keep the ladle moving in circles while it simmers. Let it sit and the bottom SCORCHES.
simmer 0%
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🎨 The Dyer’s Vat
HOLD to plunge the cloth under — the colour deepens while it’s down. LIFT and dunk again for an EVEN take. Rich but not drowned, then wring it out.
depth 0%
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⚖ The Kitchen Scale
HOLD to pour — watch the beam. When it sits LEVEL against the counterweight, you’ve measured true. Overpour and it tips; you can’t take flour back.
off by —
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🪣 The Mortar Board
HOLD the PAIL (left) to pour water · CIRCLE the HEAP (right) to fold it through. Land in the green band, fully worked — mortar, not soup, not crumble.
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🧱 The Course & Level
Six stones, one string line. The stone in your hands SWAYS — click to set each one dead on the line. Two wide and the course topples.
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🌉 The Arch & Keystone
Set the voussoirs from the SPRINGERS UP, alternating sides — the centring holds them. Then tap the swinging KEYSTONE home dead-centre.
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🪨 The Dressing Chisel
Strike the high spots down to the SCRIBE LINE. Heavy hits move stone; a flat face wants the light pare. Strike a finished face and you GOUGE it — three gouges spoil the block.
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🐄 The Tanner's Beam
SCRAPE the flesh off the hide down to clean skin — heavy strokes on thick flesh, a light stroke to take the last off. Scrape BARE SKIN and you NICK it — three nicks ruin the hide.
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🏛 The Vault & Dome
Ring by ring: TAP when the setting-mark crosses the open seat. Each ring runs faster and tighter. Three slips and the whole span comes down. Cap it true.
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🤝 The Haggle
He asks dear; he’ll take LESS — but never below his hidden floor. Slide your offer, read his face, land as close to the floor as you dare. Three refusals and he walks.
60c
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⚖ Scales & Coin
Eight coins — some CLIPPED (small), some BRASSY (off-colour), one LIGHT (only the scale knows). TAP a coin to mark it false · HOLD a coin to weigh it. Then pass judgment.
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🏪 The Market Stall
Set your three prices, open the stall, and read the crowd — priced too dear nothing moves, too cheap you rob yourself. You may adjust mid-market. (Chalk coin — a training round.)
🍞 5c 🐟 5c 🧵 5c
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🛒 The Caravan Load
One cart, a hard axle limit. TAP goods to load or set down — weight against worth. Overload and the axle SNAPS on the first mile. Take the richest load that rolls.
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📖 The Ledger
The day’s trades, bought and sold. Tally the TRUE PROFIT and enter it — a merchant who can’t count is a beggar with stock.
Net profit:chalk-c
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📜 The Guild Contract
The buyer pays a FLAT price per barrel; your cost per barrel CLIMBS as you promise more. Slide the quantity to where the lines say stop — every barrel past the crossing loses coin.
10 barrels
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🌿 The Mortar & Pestle
CIRCLE to grind the herb to powder — dust, not paste. Grind too hard too long and the friction BRUISES it dark. Steady rounds, resting hands.
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☀ The Cold-Infusion Jar
Patience makes the strength. TAP to turn the jar ONLY when the sun stands at NOON — four turns over four days. Fussing with it off-hour clouds the oil.
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⚗ The Alembic Still
HOLD to stoke the little flame — keep the heat in the band and the clean drops come. Too hot SCORCHES the charge; off the boil, nothing moves. Five clean drops.
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🫙 The Salve Bench
Wax and infused oil, melted and POURED at the right heat — HOLD to pour while the gauge sits in the band. Too hot cracks as it cools; too cool sets lumpy. (A cosmetic balm for working hands — soft, and nothing more.)
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📜 The Master’s Formula
The recipe shows for FOUR SECONDS — then it’s memory. Set all four measures true. Every gram in proportion: that is the whole art.
—50
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—50
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🔥 The Match
Mastery made trivial — but the strike wants a HAND: drag the match across the striker at a firm, even speed (too timid nothing, too hard it SNAPS). Then HOLD to shelter the little flame from the gusts until it stands.
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🍷 Country Wine
① MASH: press and release to crush the berries — short firm presses, don’t grind the seeds bitter.
mash 0%
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🔥 Flint, Steel & Breath
① STRIKE: short fast strokes off the flint — rain sparks into the tinder nest until one CATCHES.
strike sparks
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🏹 The Bow Drill
Saw the bow LEFT-RIGHT in steady rhythm (click alternating halves). Too slow the heat dies; too frantic your arms give out. Smoke, then coal.
heat 0%
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🌾 The Reaping
A scythe keeps RHYTHM. Swing (click) when the sweep-marker crosses the GOLD standing corn — swing early on the cut stubble and you waste the stroke.
0 sheaves
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🌾 The Threshing Floor
Beat the sheaf with the flail. STRIKE (click) as the head FALLS onto the wheat — each true blow shakes the grain loose. Twelve blows and the seed is all out.
1 Wheat→12 Seed
0/12 threshed
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🕸 The Cast Net
Wait for the shoal to bunch, then CAST (click) so the ring falls OVER the fish. A cast on empty water spooks them.
0 casts
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⛏ Read the Seam
Swing your pick at the rock. Strike each glint before it fades — but strike the DEAD grey rock and the pick jars. Twelve true strikes fill the sack.
0/12
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🍞 The Oven — Knead & Bake
① KNEAD: press ACROSS the whole dough to work the gluten even — pound one spot and it turns tough.
knead 0%
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🎣 The Quiet Water
CAST with a click. Then PATIENCE — strike only when the bobber DIPS. Strike at shadows thrice and the fish are gone.
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🍳 The Spit & Fire
Pointer height holds the spit. The flames BREATHE — keep the meat just above the tongues: too high cooks nothing, in the fire it CHARS.
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🏹 The Fletcher’s Eye
Each shaft carries a bend. Press on the BULGE side to straighten it true. Read it wrong three times and the batch is kindling.
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🪓 Hew the Log
Draw the saw LEFT → RIGHT along the chalk line — it follows the grain, so follow IT. Wander and the blade BINDS; four binds splits the log.
true 0% · need 90
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🎡 The Great Wheel
First COMB: drag long strokes across the fleece until the fibres lie true.
comb the fleece
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🔨 The Forge — Hammer & Anvil
Beat the glowing bar out to the dashed line. Strike the HIGH ridges — pounding a thin spot strains the metal, and dull metal won’t move. The ▼ marks the smith’s advice.